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Documentation for lookAtMV

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lookAtMV(cameraPos, targetPos, up)

Description

The lookAtMV() function generates a 4x4 matrix that transforms a world-space point into view space. The up vector doesn't need to be normalized.

This function assumes the use of MV multiplication order: matrix * vector.

Variants

  • lookAtMV(vector, vector, vector) -> matrix

Examples

See also